The following is a list of characters for a scrapped now revived major story, in which they were known as 'Enforcers'. Each of them have abilities that suit them, as well as ranks to determine how deadly they are. Some of the listed characters here are early versions of their current time counterparts.
The ranks are as follow, from highest to lowest(subject to change):
Game/Series: Any medieval era games.
Rank: Master's Avatar.
Appearance: Appears as a late teen to young adult, though his outfit varies.
Abilities: Master of bladed weaponry, he can be able to conjure spectral blades to fight alongside him, as well as turning his personal blades into human sized variants of themselves, nicknamed by him 'Overkill Blades'. Has excellent agility and strength to boot, maneuvering around his foes with ease, even with an OB or two.
Personality: One of the highest ranking Enforcers, Sword takes his responsibility very seriously. If someone is able to pierce into the Inner Sanctum, he would be the last line of defense between the intruder and the Core. He can be extremely aggressive and deadly when it comes to defending the Core, yet he always thinks strategically when fighting. He often displays that he's holding something back
Battlefield: Outside the Core.
Quote before fight: "So
you've arrived. Now I have to ask; What brings you here? What reason? What cause? What purpose? There has to be something that fits into one of those. Tch, not that it'll matter anyway. Enforcer Gauntlet gave you the chance to leave, yet you spat in his face and left him for dead. Allow me to say that
*draws blades and summons more*
you'll have no such luxury from me!!"
Musician and Vocal
Gender: Male and Female respectively.
Game/Series: Any instrument-playing games.
Rank: Both Voice.
Appearance: Musician Dons a suit of cyberpunk armor, turquoise in color, with nanobots swarming around him. Wears a helmet that would show his facial expressions. Vocal A more feminine version of the armor, though violet in color. Instead of a full helmet, she wears a visor that works almost like Musicians helmet, showing expression changes of the eyes.
Abilities: Utilizing the power of music itself, the duo take the phrase 'Music is power' to the letter. They can use it to not only heal each other, but they can also use it in combat, forming various vehicles that are in tune with the songs they play.
Personality: Both ranking just below Gauntlet, they are also key defenders of the Inner Sanctum. Even with the amount of responsibility of their ranks, they both maintain cheerful dispositions. However, said cheerfulness vanishes when it comes to either fighting Corrupted or defending the Core.
Species: Human, but classified as cyborg.
Game/Series: Fallout series.
Appearance: Wears a suit of power armor almost identical to that of the Brotherhood of Steel. Two six-barreled miniguns are part of the suit, folding out and snapping together just past the hands.
Abilities: One of few Enforcers that have no actual powers, relying entirely on his power armors capabilities. It's noting, however, that the armor is nigh invulnerable to all kinds of damage, with a seemingly endless amount of ammo (standard, armor-piercing, hollow point, etc) for the dual miniguns. A pair of miniature jets are built into the boots, as well as a couple below the ammunition production pack on his back, allowing him to glide along the ground if need be, though they're not powerful enough to allow flight other than close to the ground.
Personality: Often silent, he speaks mostly when needed. If, however, there is a bad memory and someone keeps bringing it up, he will not hesitate to threaten with death should said threatened continue. He will show no mercy when it comes to Corrupted or threats to the Mainframe, often dropping from orbit and landing on top of them.
Battlefield: Inside the Brotherhood of Steel complex in the ruins of Washington DC.
Game/Series: Any shooters with sniper rifles as a focus, mainly Sniper Elite V2.
Appearance: Appears as a mid-twenties Russian woman, wearing a high-tech suit that allows her to turn invisible to all but infrared vision.
Abilities: No actual powers, but is a master of stealth and pin-point accurate sniping. Her modified rifle has enough range to put artillery to shame. Even the speed of the bullets literally shatter the sound barrier, often knocking others off their feet if the bullet just zips past due to the small shock-wave.
Battlefield: Replica of the Amazon jungles.
Appearance: No one knows on what Tech's true form looks like. He(?) appears, at most times, as a cloud of binary code. Others as local wildlife, even so far as looking like inanimate objects.
Abilities: An enigma of the Enforcers, Tech's ability is noticeably shape-shifting. He(?) would often take form of other enforcers, though they would be much weaker than the real versions themselves. Even with his(?) ability, he(?) would be at a higher rank than currently, yet he(?) doesn't advance. Tech, however, is extremely efficient if not the best at hacking, yet he's(?) loyal to the Enforcers till the bitter end.
Personality: Often speaking in riddles, he(?) is the smartest of the Enforcers. It is unknown if Tech has a form of contact to the Master other than orders, yet he(?) always seems to be able to inform him of events taking place. He(?) is also only known to show up to those who show an exceptional amount of intelligence.
Battlefield: Binary code field standing on no visible ground.
Quote before fight: "One zero zero one one one zero one zero zero
That is all that I see in this form. Excluding the Master, everything in this universe, including us, are made up of limitless combinations of those two numbers. Yet, everyone is made to believe that they are made of flesh and blood, not data. Are we truly made from flesh? Or are we made from codes? No one will ever know. And as of now? I have to prove that my intellect will be better than that of yours, including my combat capabilities."
Appearance: Like Sword, he would appear as a normal late teen to young adult. His outfit however, is different, consisting of a bright red robe, with armor made of durable, yet flexible metal underneath. He has gauntlets that are made of the same kind of metal, which he uses for combat.
Abilities: Not entirely having powers like the other Enforcers, Gauntlet can survive long falls however. He also has unmatched physical strength, capable of lifting and throwing a twenty story tower.
Personality: One of the friendlier Enforcers, Gauntlet would try and dissuade any potential threats to the Inner Sanctum. Even in a fight, he would still try and talk his foe into leaving though with their memory wiped alive.
Battlefield: Replica of New York City's Time Square.
Quote before fight: "Hey, I know that you've managed to get past the others before me, but allow me to offer you something. You can be able to walk out right now, alive, though with your memory wiped. Besides, wouldn't it be better to be alive with a bit of amnesia than with an intact memory and dead? Even if you decline, you still have the Music duo and Sword to worry about, and they won't hold back in any way, shape, or form."
Pyro and Cryo
Gender: Male and Female respectively.
Game/Series: Pyro Games with flamethrowers or other flame-based weaponry. Cryo Any games with ice-based weaponry.
Rank: Both Reaper.
Appearance: Pyro Wears a red, full body suit that completely negates the effects of fire, as well as Cryo's weapons as well. Has two fuel tanks strapped to his back that are almost the size of his torso and never seem to run out of fuel. Wields two flamethrowers almost like Heavy Armor, capable of spreading fire all around. Cryo Appears almost identical, except wears blue and has a single tank filled with liquid nitrogen that never runs dry. Instead of two guns, Cryo only carries one, except it's twin-barreled and able to spread the nitrogen around as a mist.
Abilities: Like fire and ice, Pyro and Cryo each wield their elements to deadly use. Pyro would make firestorms that cover a massive area while Cryo would be able to make an area go below Absolute Zero.
Personality: Like his element, Pyro is excitable at the sight of fire, but not to the point of insanity. He does like to light things on fire, but not if they're important, and will only light those who pose a threat to the Enforcers. Same is true for Cryo, but staying mostly mute and cold towards people. When she freezes someone and they happen to be standing, she would just walk over and push the victim over, shattering them upon impact to the ground.
Battlefield: Fortress of lava and ice.
Quote before fight: Pyro "Like fire, I rage. I turn all that stand in my way into nothing but ash!" Cryo "Death can be as cold as the mist that surrounds me. You'll be frozen long before your heart stops."
Game/Series: Games with artillery, though started in R.U.S.E.
Appearance: The more robotic of the Enforcers, he is almost entirely robot than human. The length of his spine has hatches going along it, as well as a mechanical right arm that can change into an arm blade. He also has ammo packs around the waist that, like other Enforcers that use guns, never run out of ammunition. Has lower-grade nanobots than the Music duo, in which they help in making his cannon the right size, which is around the same as a 155mm howitzer.
Abilities: The long-range specialist of the Enforcers, his 'spine' is actually his trademark weapon, the hatches on his back retracting and revealing the weapon. The pouches around his waist have varying types of ammo, ranging from regular, to High Explosive, to MIRV, and many more. When deployed, he slams his feet into the ground, then gets on all fours, brace-limbs shooting out from the rear of the cannon to prevent recoil. When using his trademark weapon, a scope moves in front of his eyes, showing the exact calculations for the shell's trajectory.
Personality: Very serious when it comes to firing his cannon, he will not allow any kind of distractions when it comes to bombarding his foes. When deployed, he will always mutter firing calculations under his breath, often ignoring others who are trying to get his attention.
Battlefield: Mountainous valley, with Howitzer perched in a spot with visibility of the entire valley.
Quote before fight: "Damn, was hoping that would be a direct hit. Won't matter, next shell will be on target, and even if you survive that, there will be plenty more after."
Species: Animated golem.
Game/Series: Dark Souls.
Appearance: The more fantasy appearing of the Enforcers, his name describes his body to the letter; humanoid golem made entirely of diamonds. Even if directly hit by a bomb, he would still be in one piece.
Abilities: Due to his natural skin, he can be able to blend in with crystal formations very easily, as well as being extremely resistant to damage. He can also be able to mold his limbs into various weapons, mostly into blades or hammerheads. He can also focus sunlight into a concentrated beam, using it as a ranged attack.
Battlefield: Crystal Caves, with streaks of sunlight shining through at spots.
Game/Series: Command and Conquer Red Alert 3.
Appearance: Almost identical to those of the Rising Sun's Rocket Angels. The difference is that there are nearly double the rocket pods, as well as more powerful thrusters and dual disabling rays.
Abilities: Having unlimited rockets in the pods, Angel can unleash hell from the skies, firing around a hundred rockets in five seconds. Instead of having to switch between the disabling rays and the rockets, she doesn't have to worry about losing offense in exchange for support. The rays in question she can adjust the distance between her and her captive. It is because of such that she could end up dragging foes along the ground, the pressure depending on how far the 'leash' is. On the ground, she can deploy much like Howitzer, nearly doubling her rate of fire.
Personality: Tomboyish, and often cocky, Angel would never back down from a fight, especially if it's an aerial one. It is because of said cockiness that she has her current rank and can't go higher.
Battlefield: An Empire of the Rising Sun base.
Quote before fight: "Soko ni aisatsu mo. I hope you're ready to dodge a helluva lot of rockets, cause that's all that's going to be heading your way!"
Game/Series: The Dishwasher series.
Appearance: Pale skin, as well as a dark, almost black hooded robe, hiding most of her body.
Abilities: One of the lesser known – yet more feared – of the Enforcers, her name often describes her. She can be able to warp short distances, but it becomes much longer when in the dark. However, she will be stripped of it if standing in a brightly lit area. Combined with her athleticism and her stealth, she makes the perfect assassin to would-be threats to the Enforcers.
Personality: Staying mute almost the entire time, she only talks when needed. Also shows no emotion when doing her job, often leaving with a few words to any witnesses.
Battlefield: Abandoned military boot-camp at night.
Quote before fight: “You've been getting quite the attention, haven't you? Well, allow me to show you the results of such attention.”
Game/Series: Unknown, hinting towards inFAMOUS.
Appearance: Pale yellow T-Shirt with matching somewhat darker yellow sweatpants. Hair is black, eyes are brown, gold framed glasses. Brown sneakers, yellow fingerless gloves, sometimes has a light blue shirt over the yellow tee.
Abilities: Controls electricity. Can channel it, absorb it, or release it. Immune to any electrical attacks, as he can absorb them. He has a Thunder Sword that is self-explanatory. He can paralyze people with a jolt if he wanted to. Can make a small force field to block incoming attacks. However, he always has a limited supply of electricity inside of him. Unless he absorbs more somewhere and somehow, he is almost powerless with zero percent electricity left.
Personality: One of the friendliest Enforcers, Volt is always trying to cheer one up whenever possible. Ready to give a helping hand whenever needed and is usually very cheery. However, his behavior can abruptly change when something like a sudden shock goes through him, and he may switch topics or act slightly different suddenly, but this doesn't last long.
Battlefield: Fission generator.
Quote before fight: "Yeah-ha-ha! Ride the lightning, or you'll be electrocuted!"
Gender: Unknown, but has masculine voice.
Species: Sentient walker.
Game/Series: Trenched/Iron Brigade
Appearance: One of the fully synthetic Enforcers, he is all machine and arguably one of the largest of them all, standing around five stories in height. Has the body of most Trenches from the series he hails from, except he has six legs instead of the regular two or four, all heavily armored, as well as a pair of mechanical arms, the hands on them having only four fingers.
Abilities: When deployed, the upper flaps of the defensive legs all pop up. Underneath each of them is a small antenna that generates a shield covering his entire body, negating all kinds of damage. He would also be able to deploy turrets, ranging from machine gun turrets to mine layers. His arms can switch between several different kinds of weaponry; Machine gun(arms folded back, elbows open), Sniper-cannon(arms held out, hands open), Artillery-Mortar(arms folded back, fists clenched).
Personality: Laid back when not on the job, often care-free when the Trenched residents pilot him. He does like to pull pranks on them by taking control at times, often leave them confused but lets them resume control shortly after. When it comes to his duty though, he would order the pilot to leave, in which they would, mostly due to them freaking out about his sentience.
Battlefield: Sinkhole level, deployed in the center surrounded by machine gun turrets.
Quote before fight: “The Tubes aren't all that bad. You…? Hmph, you deserve to be erased.”
Game/Series: Flight-simulator games, but mostly the Battlestations or Blazing Angels series.
Appearance: Dresses mainly as a WWII pilot, but does adjust depending on the era of the planes he flies.
Abilities: No powers, but has mastery of any airplane or jet. Has a personal WWII plane that carries more fire-and-horsepower than the best planes, as well as being incredibly maneuverable around obstacles. Is often flying with regular pilots as well, coordinating their flight with precision.
Personality: One of the few Enforcers that like to blend in with normal society, who only reveal themselves if need be. Pilot goes by the name Elliot Louis to further his hidden identity so that others don't make the connection of him being an Enforcer. Has a bright and cheerful personality, proud to be helping others in the Air Force through the eras.
Battlefield: Either on Midway Island or a decommissioned aircraft carrier, flying overhead.
Quote before fight: "I hope you don't mind me doing strafing runs against you. Were things different, you would be quite the challenge in the air."
Species: Various, though mainly human.
Game/Series: Unknown, but rumored to originate from Legend of Zelda: Majora's Mask.
Appearance: Has a very wide variety of appearances, but when not using a mask, he appears as a regular, though high-class citizen of the Mainframe, wearing a business suit. Cane included for personal reasons.
Abilities: The master of disguise of the Enforcers, Masque is often sent to spy on any potential threats to the Core, Enforcers, or Data. Has a massive collection of masks that he keeps in a sub-space pocket, in which he can wear one to take the appearance of various creatures or people. When he does wear said masks, he also gains the abilities of those he's mimicking. As such, he's considered the 'Jack-of-all-trades' of the Enforcers.
Personality: Often cheerful, he would be happy to show off his collection, but only a 'small' part since the full tour would take at least a month if just shown the masks. When bored, he would shift through the countless masks he has, observing them mainly to spot any flaws in them.
Battlefield: Inside a Mainframe city.
Quote before fight: “Think of our fight like an extreme version of Hide-and-Seek. You try and hide, while I try and find you and get rid of you.”
Gender: Male, occasionally switches genders when using abilities.
Appearance: Late teen to young adult, dresses often in red and black, occasionally white with a gray hooded jacket when not using an alternate appearance.
Abilities: Much like James Heller, Alex Mercer and the Evolved from said series, Genetic has the abilities to shift his body into various forms or weapons for offense or defense. Being like them also grants him the strength and agility of such, often fighting dozens of high-tier Corrupted by himself.
Battlefield: NYZ's Time Square
Game/Series: Anno 1404/Dawn of Discovery or Anno 2070.
Appearance: Anno 1404; Dresses like a top-class Noble lady of the fifteenth century. Anno 2070; Appears as a high-ranking Tycoon executive, often carrying around a holopad to manage shipping lanes.
Abilities: Not having any abilities, she more than makes up for it by being deadly accurate with pistols and having mastery with rapier swords. When not clothed in a formal dress, she is much more agile. In her Anno 2070 outfit, she uses modern pistols instead of flintlocks.
Personality: Being one of the few that like to stay in one of the worlds instead of a base, Royalty oversees a large shipping empire, all the while appearing as a widow to a formerly-living fleet master. Despite having to maintain such an empire, she maintains a high-class attitude, blending in with the spoiled behavior of fellow noble ladies and men. Even when having to fight, she maintains the attitude, insulting 'sloppy and dishonorable' movements from others, but not as much to other Enforcers.
Her Anno 2070 self is a bit more complex, able to do calculations quickly when it comes to profits and losses. However, she doesn't do any dishonorable deeds for profits, always sending a ship out to help those in need.
Battlefield: Historic Warehouse of a metropolitan island's docks or on the viewing deck of a Tycoon monument.
Wreck and Ball
Gender: Both male.
Species: Green-robed Shy Guy and silver-bodied red-nosed Tap-Tap respectively.
Rank: Both Data.
Appearance: (Wreck) Appears much like the Shy Guys of said series, standing at only three feet in height. It is noted that he carries around a chain that would have Ball tethered to. (Ball) Is much like the Tap-Taps from said series, though he has a loop at the top of his head, which a chain is hooked onto that his partner holds.
Abilities: (Wreck): Has enough strength to swing his partner around easily, though not exactly enough to where he would compare with other Enforcers. His attacks rely mainly on Ball's mass, along with the speed he's swung at. (Ball): Having only one ability to make himself twice Wreck's size, he would use the weight of his larger form to his and Wreck's advantage, shattering anything under his weight and skewering with the spikes on his body.
Personalities: Wreck is the more calm of the two, occasionally holding Ball when shrunk up so that he would calm down. Ball, on the other hand, is much like a kid on a constant sugar rush, giggling like a madman at times and has an obsession with Wreck swinging him around, often times jumping in his spot.
Battlefield: Inside a fort, in a large chamber with pillars.
Hill and Billy
Gender: Female and male respectively.
Species: Human and humanoid gator respectively.
Rank: Reaper and Data.
Appearance: (Hill) Dressed much like the average 'hillbilly' in the Fallout world, she would appear almost like a citizen of sorts, were it not for the Enforcer badge she wears. (Billy) Around nine feet in height, his scales are of a swamp-green coloring, allowing him to blend in with natural territory. The only article of clothing he wears are ripped jeans, though large enough to cover him.
Abilities: (Hill) No truly world-altering powers, but carries a double-barreled shotgun that defies normal physics, able to fire eight times before she needs to reload. (Billy) Uses his greater strength to fight, and will go berserk should Hill come under any harm. His jaws are strong enough to literally bite a steel I-beam in half.
Personalities: Hill would often-times ride on Billy's back when going through their home bayou swamp, the latter not minding at all due to his condition. Hill would also be a bit envious of the living styles of the other Enforcers or notable people, at times wishing to see what it was like. Billy, on the other hand, doesn't entirely think living in different areas would make them happier, preferring to living in swamps.
Battlefield: Point Lookout swamps.
Dave and Gol
Gender: Both male.
Species: Humans. Sub-class: Midget and Loot Goon Goliath respectively.
Rank: Both Fist.
Game/Series: Borderlands, mostly Borderlands 2.
Appearance: (Dave) Having a stunted growth much like the midgets of Pandora, Dave also dresses much like them; tribal markings, bull skull over his head, mask to cover his face much like the psychos, etc. He would have his Enforcer badge with him, but it would be 'decorated' to appear more like it was bandit-made.
(Gol) Easily much larger than Dave, Gol would stand at a staggering twelve feet in size, making him not only an easier target to hit, but much harder to kill. Like all other Goliaths of Pandora, he would be wearing a helmet that would result in another persons death should it be removed. He wears a strained tank top, tears in it mainly due to his size to it, with ripped jeans to show its condition. It's also noted that he has what looks a scrap metal tower strapped to his back, allowing up to three midgets to climb on, attacking from range.
Abilities: (Dave) He would be a bit faster than normal midgets, and coupled with his multi-elemental shotgun, would make him a rather deadly person. If there are any Goliath bandits around, he would hop onto the shoulders of one much like regular ones.
(Gol) He would be fighting, if at range, with dual heavy machine guns, which reload much like regular Goliath bandits. If his helmet gets knocked off though, he goes ape-s*** crazy in a rage, his skull and a portion of his spine showing itself like regular ones, though a smaller target for foes. He does go up in 'levels' like others, his size reaching twenty feet at the last level and his strength almost enough to make Gauntlet ask questions.
Personalities: Dave would be mostly calm when not in combat, but when there is combat, he would go crazy like being on a sugar rush, often spouting gibberish as well as talking at a very fast rate. Surprisingly, he's the more intelligent of the two, often telling Gol of what's going on. Gol on the other hand, isn't all that smart nor bright. He does know how to work heavy gunnery, but aside from that often needs Dave's help with the simplest of things, and often speaks in simple sentences. When he goes into his berserk rage though, he gets a lot smarter but still not as much as Dave. Also, he would leave his partner be while anything else is fair game. When his helmet is put back on though, he reverts back to his barely intelligent self.
Battlefield: Old Haven, New Haven, Lynchwood, or Vault of the Warrior.